

While there is no Sharkotron in this room, there are piles of furniture scattered around, some of it blocking the boarded up window. It replaced a small room containing a pile of junk which was in the early Betas. In Act 3, a different flooded room is found, located at the top of the ladders near the stairs.

The water will be drained and the Sharkotron will become harmless, allowing the player to get the shovel. The player needs to use the valve on the tap at the side of the house, located above the rear ladder. If the player stands in the water, it will make a beeline for them and, should it catch them, they will be sent back to the Neighbor's back yard. However, a Sharkotron patrols in the water, preventing the player from getting the shovel. A separate flooded room also appears blocking off a room containing a guitar.Ī flooded room appears in Act 2, and holds a shovel.
Hello neighbor act 2 full#
Pull out the nails and leave the neighbor's mansion to complete the passage of the second act.The Flooded Rooms are an assortment of rooms that first appeared in Alpha 1, and also appeared in Beta 3, with an additional room in the full game. The soldier will already be here, and you can take a real scrap. Look into the room nearby with a real sofa. Run back to the doll house put a soldier with a crowbar on the sofa on the second floor (in doll house). Now you can open it and find a soldier with a crowbar in hand in the bathroom. There is a white door, which was previously locked. Get down downstairs and go to the kitchen. One of these doors is connected to the toilet. Go back to the children's house, unlock it with the key and open both doors. Open the wooden coffin and get out the key. There is a lock on the house - you need a key. Then jump through a hole in the floor into the room with a children's house.

Open the door on that side of the pool, do the same with the next door, remove the golden key hanging on the wall, and But now use the white door, go up and go through the pool. You empty the pool on top of the mansion, so that the hero can go on.
Hello neighbor act 2 install#
Jump on the railing with boards to the edge to install the valve on the huge tap. Place a box (or two) near the railing and jump on the railing. Do not rush to go to the door to the right. Rise up the stairs behind the bars and boards. There is the third switch in the living room on the pipe (you can get through the kitchen or through the front door and to the right). Turn it - the pressure is already two-thirds. Go along the roof, go down the tube and you will find another black switch at the very edge. Climb higher, go to the right, but do not rush to go into the white door. The key is unlocked the grate, locked on the bolt with the nut in the yard. Open the freezer compartment of the refrigerator and pull out the wrench. Turn it, go back to the valve and look at the sensor - it should fill in a third.īreak the glass in front of the switch on the pipe, place a box under it and get inside the kitchen. Go to the right of the pipe with the valve and you will see another part of the pipe. You can’t turn the valve look the pressure sensor on it. Walk around the yard and find a pipe with a red valve. So you can climb them higher and higher and soon jump to a springboard.īut there is also the third, the longest, but simpler way. But they need to be set so that the steps are formed. The second option is to use the same boxes, put one on top of the other before the yellow boards blocking the path to the springboard. Climb to the roof, climb the "tower" of the three boxes, jump up, look down and install one more box each time. The first option - collect four boxes, climb on the roof of the house and put three boxes on each other at the edge, which is closest to the enclosed springboard. The way to it is blocked by yellow boards. You are interested in the springboard located behind the bars in the corner of the yard. The boxes are scattered around the yard - perhaps you can find inside the house boxes if you break the glass.

Go through the ventilation, go to the right and go up the stairs to the very top. Leave the room, turn around the corner to the left and see the ventilation shaft. Look until you see a strange figure that opens the door. Go to the door and look through the keyhole. In the second act you have to get out of neighbor's house.
